söndag 28 oktober 2007

uhm.. :)

So I wrote a little bit more on my part because I thought that some things were still missing.. and I ended up with 715 words, haha. I hope Lissa doesn't mind that we write too much! And thank you for your text Christian, everything is almost done.. I will be sending out the document to all of you shortly.

Features Summary

"The Quest to Delphi" is a single player 2D environment game with 3D characters. This means that the game will provide the player with beautifully rendered graphics without increasing the computer requirements to play it smoothly. However, despite the low requirements and a lack of videos, we still wanted to give the player a clear sense of movement in the game world, so we decided to create 3D characters that would make the game more realistic and engaging. A dialogue box appears at the bottom of the screen where conversations would appear while they are taking place in-game. The characters would not have audio as it should be possible to play the game in a school environment without causing too much noise. Our only audio would consist of environment sounds that would change depending on the location of the player in the game. The player would also have a backpack which they would be able to access by right-clicking their mouse. F1 can be pressed to open up a panel of options, such as saving game, loading a new one, and an option for muting sound and changing the quality of the graphics. F2 can be pressed to load the character’s diary, an easy way of keeping track of what the player’s current task is. F3 can be pressed to show a map of Greece where the player could see what islands they must still visit and in which islands they have already completed their quests.

Our storyline is one of exploration and adventure. Our game player comes across many different characters along his path, friendly, hostile and ignorant. Sometimes the people that the player meets will give various assignments which have to be completed in order to advance the storyline. The assignments, aka mini-games, will consist of puzzles such as pairing together Zeus’s children with their right mother, making your way through a dark underground cave in Crete with the help of the knowledge you have gained, having a interesting discussion with Socrates himself, running the first marathon of the world and attempting to get to the mountain in Delphi on your winged horse. For completed quests, the player will receive specific tokens, such as Cassandra’s Mantle, a golden ball of yarn, a book from Socrates, etc. There is a certain amount of items the player has to collect on his journey across Ancient Greece in order to finish his mission and hand these items as gifts to the Oracle of Delphi. To answer the questions in puzzle-games, the player will either be able to select their choice from a number of alternatives or type in their answer in a box. When it comes to adventure games, the player controls his character by using the arrow keys on the keyboard and moving them to the desired position.

The player decides what route he takes through the game as he has the option of going to different places and choosing his own route through the world. However, certain areas will remain inaccessible to the player until they complete certain mini-games. Upon completion of certain areas, other areas will become available, but the order of what areas are visited first is always up to the player. Upon failure of a mini-game, the player runs the risk of taking an involuntary trip to the Underworld and having to find his way back to the surface. The Sisters of Fate (please read more about them below) control the fate of the player, and once they have made three mistakes, i.e., failed to complete three games, the player is sent to the Underworld. However, dying is impossible in our game. The player would be able to return to the surface and continue their mission through the completion of a mini-game, such as helping Hades, the ruler of the Underworld, find his wife Persephone. If the task is completed in a way that satisfies Hades, the player would be allowed to return to the surface and continue his quest. However, despite the choices of direction the player is allowed to take through the game, one has to remember that the mission of the Quest to Delphi always remains the same and no matter what path the player takes, he still has to arrive to the same destination in the end.

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