söndag 28 oktober 2007

Digitilized items & features summary

The tokens look really nice Chris, thank you for doing that! =) I will definitely include those in our art bible. I also look forward to getting your text. Here's the final version of mine:

Features Summary

"The Quest to Delphi" is a single player 2D environment game with 3D characters. This means that the game will provide the player with beautifully rendered graphics without increasing the computer requirements to play it smoothly. Also, as this is an educational game and would be used in schools, we had to make sure that it would run well on almost any computer, therefore we made it as light as possible. However, we still wanted to give the player a clear sense of movement in the game world, so we decided to create 3D characters that would make the game more realistic and engaging.

Our storyline is one of exploration and adventure, and thus our game player comes across many different characters along his path, friendly, hostile and ignorant. Sometimes the people that the player meets will give various assignments which have to be completed in order to advance the storyline. The assignments, aka mini-games, will consist of puzzles such as pairing together Zeus’s children with their right mother, making your way through a dark underground cave in Crete with the help of the knowledge you have gained, running the first marathon of the world and attempting to get to the mountain in Delphi on your winged horse. For completed quests, the player will receive specific tokens, such as Cassandra’s Mantle, a golden ball of yarn, a book from Socrates, etc. There is a certain amount of items the player has to collect on his journey across Ancient Greece in order to finish his mission and hand these items as gifts to the Oracle of Delphi.

The player decides what route he takes through the game as he has the option of going to different places and choosing his own route through the world. However, certain areas will remain inaccessible to the player until they complete certain mini-games. Upon completion of certain areas, other areas will become available, but the order of what areas are visited first is always up to the player. Upon failure of a mini-game, the player runs the risk of taking an involuntary trip to the Underworld and having to find his way back to the surface. This would happen through a completion of a mini-game, such as helping Hades, the ruler of the Underworld, find his wife Persephone, and if the game is completed in a way that satisfies Hades, the player would be allowed to return to the surface and continue his quest. However, despite the choices of direction the player is allowed to take through the game, one has to remember that the mission of the Quest to Delphi always remains the same and no matter what path the player takes, he still has to arrive to the same destination in the end.

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