torsdag 11 oktober 2007

Gameplay Mechanics:

Since this game is thought of as an adventure game with integrated learning aspects for in-class usage we argue that the game is most preferably to be developed for the computer platform.

With learning as main purpose there is less focus on FMV or heavy graphics, hence relatively low hardware requirements, such as RAM.

To play this game the only external equipment needed is a mouse (and a keyboard?). The player controls his/her three-dimensional avatar and moves by clicking where he wants the avatar to go to.
The environment is 2-dimensional, which provides the player with a good overview of the present space.


I'm not sure if we decided to integrate keyboard as well, or if we decided to go with just the mouse?

I'll start working on the logo in a day or two perhaps. First I have to kick som adobe-flash-ass!

/Chris

Inga kommentarer: