måndag 22 oktober 2007

Super-duper-special abilities..

Hi,

I agree that we ought to provide our characters with some special characteristics than what we already have. Although, with magic, our possibilities to learn or add further during the game makes me relate more and more to RPG's than what I initially had for our educational-adventure game.

What I'm trying to say is that it's easy to drift away into another genre, and I'm not sure if that's the purpose of the needed developing?

I'd say go with artefacts or weapons instead of magic, or special abilities..

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